Project Description

Certificate Course on CLO -3D Fashion Design

3D virtual sample making, particularly in the context of CLO, refers to the use of 3D design software to create digital prototypes of garments. CLO is a leading software in the fashion industry for 3D garment visualization and simulation.

Our true-to-life 3D garments make it easy to fine-tune the fit of your designs – even for drape-sensitive fabrics, like lightweight wovens and jerseys.

Here are some key aspects:
Key Features of CLO 3D:

Realistic Visualization:
Fabric Simulation: CLO provides highly realistic fabric simulation, allowing designers to see how different materials will drape and behave on the body.
Detailed Rendering: The software offers high-quality rendering capabilities, enabling detailed and photorealistic images of the garments.

Pattern Design:
2D and 3D Integration: Designers can create and modify 2D patterns and see immediate 3D visualization of their changes.
Pattern Making Tools: CLO includes advanced tools for pattern creation, modification, and grading.
Fit and Size Customization:

Virtual Fitting: Users can fit
garments on customizable 3D avatars that can be adjusted to match various body sizes and shapes.

Size Grading: CLO allows for the creation of size ranges, ensuring that designs can be easily adapted to different sizes.
Efficiency and Cost Reduction:

Reduced Physical Samples: By creating virtual samples, designers can minimize the need for physical prototypes, saving time and material costs.

Quick Iterations: Changes and adjustments can be made rapidly, facilitating faster design iterations and approvals.
Collaboration and Communication:

Sharing and Feedback: Designers can share 3D models with team members, clients, or manufacturers for feedback and collaboration.
Integration with PLM Systems: CLO can be integrated with Product Lifecycle Management (PLM) systems, streamlining the design and production process.
Sustainability:

Reduced Waste: By relying on digital samples, the fashion industry can significantly reduce fabric waste.
Sustainable Design Practices: CLO supports the implementation of more sustainable design practices by minimizing the environmental impact associated with traditional sample making.

Applications of CLO 3D:
Fashion Design: From concept to final product, designers use CLO to bring their visions to life.

Product Development: Companies use CLO to develop and refine products before physical production.

Virtual Fashion Shows: CLO can be used to create virtual fashion shows, allowing for innovative and interactive presentations.

E-commerce: Virtual try-on features enhance online shopping experiences, allowing customers to see how garments will look on their bodies.

Conclusion
CLO 3D virtual sample making is transforming the fashion industry by providing tools for realistic garment visualization, efficient design processes, and sustainable practices. Its comprehensive features support designers, product developers, and businesses in creating high-quality, market-ready products with reduced costs and environmental impact.

মার্চেন্ডাইজিংয়ের ওপর চার মাস থেকে এক বছর মেয়াদি কোর্স করে-
বিশ্বের অনেক নামকরা পোশাক প্রস্তুতকারক ব্র্যান্ড তাদের প্রডাকশনের জন্য বাংলাদেশকে বেছে নিচ্ছে। ব্র্যান্ডগুলোর নিজস্ব আঞ্চলিক বা লিয়াজোঁ অফিসের পাশাপাশি বায়িং হাউসের সংখ্যা দিন দিন বাড়ছে। বর্তমানে দেশি-বিদেশি সব মিলিয়ে দেশে গার্মেন্টস এবং বায়িং হাউসের সংখ্যা বাইশ হাজারেরও অধিক হাজার। প্রতিটি প্রতিষ্ঠানেই উল্লেখযোগ্যসংখ্যক মার্চেন্ডাইজারের দরকার হয়। প্রতিনিয়তই তৈরি হচ্ছে নতুন নতুন বায়িং হাউস ও গার্মেন্ট ফ্যাক্টরি।পদোন্নতি এ পেশায় শুরুতে অ্যাসিস্ট্যান্ট মার্চেন্ডাইজার হিসেবে নিয়োগ হয়। এরপর যোগ্যতা অনুযায়ী মার্চেন্ডাইজার, সিনিয়র মার্চেন্ডাইজার এবং মার্চেন্ডাইজার ম্যানেজার হিসেবে পদোন্নতি হয়। বায়ারদের সঙ্গে কথা বলে কে কত সহজে কাজটি আদায় করতে পারে, তার ওপর নির্ভর করে পদোন্নতি।
মেয়েদের কাজের ক্ষেত্রঃ
এ সেক্টরে দিন দিন মেয়েদের চাহিদা বাড়ছে। কিন্তু সেই তুলনায় পাওয়া যাচ্ছে না দক্ষ মেয়ে মার্চেন্ডাইজার। ক্ষেত্রভেদে ছেলেদের তুলনায় এ সেক্টরে মেয়েদেরসফলতার হার বেশি। তবে ৯টা-৫টা অফিসের বাইরে বেশিক্ষণ কাজ করতে হয় বলে মার্চেন্ডাইজিং বিভাগের কমার্শিয়াল অফিসার হিসেবে বেশির ভাগ মেয়ে কাজ করছেন। মেয়ে কমার্শিয়াল অফিসাররা মূলত আমদানি-রপ্তানি সংশ্লিষ্ট ব্যাংকিংয়ের কাজগুলো করেন।

মারচেন্ডাইজার যে কোন ফ্যাক্টরীর জন্য খুবই গুরুত্বপূর্ণ ভূমিকা পালন করে থাকে। বলতে গেলে তারা বায়ার ও ফ্যাক্টরীর মধ্যে সেতুবন্ধন হিসেবে কাজ করে। আর যার মধ্যে বায়ারকে ম্যানেজ করার গুণ সবচেয়ে বেশি থাকে সে মারচেন্ডাইজিং পেশায় খুব দ্রুত উন্নতি করে থাকে। এই বায়ার ম্যানেজ করার জন্য অবশ্যই ভাল মার্চেন্ডাইজার হতে হবে। আর ভাল মার্চেন্ডাইজার হতে হলে এরকম ভাল কিছু গুণ থাকতে হবে যা দিয়ে বায়ার এবং বায়ারের সকল রিকয়ারমেন্ট সুন্দরভাবে পূর্ণ করা যায়।

  • Commercial Awareness.
  • Confidence.
  • Able to Cope With Pressure.
  • Teamworking Skills.
  • Communication Skills.
  • Interpersonal Skills.
  • Leadership Skills.
  • Strong Numerical and Analytical Skills.

বেতন-কাঠামোঃ
মার্চেন্ডাইজিং পেশায় শুরুতে বেতন হিসেবে ৩০ হাজার থেকে ৫০ হাজার টাকা হতে পারে। তবে পূর্ব অভিজ্ঞতা ছাড়া ফ্রেশার হিসেবে শুরু করলে বেতন ১৫ হাজার টাকা থেকে শুরু হতে পারে। চার থেকে পাঁচ বছরের অভিজ্ঞতাসম্পন্ন একজন মার্চেন্ডাইজারের বেতন ৩০ থেকে ৫০ হাজার টাকা পর্যন্ত হতে পারে।

Workplace: Buying House, Garments, Textile Companies, Quality Control Companies and Fashion Design houses etc.

Up To Date Curriculum

  1. Introduction to CLO 3D & Workspace Navigation:
    Learning Objectives: Understand CLO 3D, navigate the interface, and how to manage projects.
    Topics:What is CLO 3D? (Introduction to its purpose in the fashion industry), User Interface (UI) tour: 2D and 3D windows, libraries, property editors, and toolbars. Basic navigation controls (zoom, pan, rotate). File management: saving, importing, and exporting. Introduction to Avatars: selecting and customizing avatars.
    Practical Task(1:1 review): Practice navigating the 3D and 2D windows. Load and customize an avatar from the CLO library.
  2. Mastering 2D Pattern Tools:
    Learning Objectives: Learn how to create in CLO and modify 2D patterns from dxf or any other CAD file / formats.
    Topics: Creating patterns with the Polygon, Rectangle, and Circle tools. Editing patterns: using the Edit Pattern and Transform Pattern tools. Adding and manipulating points, curves, and darts. Internal lines and their purpose. Measure pattern, create basic body block from 2D tools
    Practical Task: Create a basic T-shirt and skirt pattern from scratch.
  3. Sewing& Simulation:
    Learning Objectives:Transfer 2D pattern to 3D sample.
    Topics:Introduction to sewing tools: Segment Sewing and Free Sewing. Arranging patterns on the avatar using Arrangement Points. Simulation process and its importance. Troubleshooting common simulation issues (e.g., fabric collapsing, patterns flying away). Understanding the 2D workspace as the virtual pattern table.
    Practical Task: Sew the T-shirt and skirt patterns created on Day 2 and simulate them on the avatar.
  4. 3D Fabric&texturing:
    Learning Objectives: Learn how to apply and customize fabrics and textures.
    Topics:Exploring the CLO fabric library. Applying fabric presets (e.g., woven, knit, denim). Adjusting fabric properties: texture, color, and physical properties (stretch,weight, thickness). Adding prints and graphics.
    Practical Task: Experiment with different fabrics on your T-shirt and skirt. Add a simple graphic or print to the T-shirt.
  5. Detailing & Finishing, Asset Sourcing:
    Learning Objectives: Add professional details to a basic garment.
    Topics: Creating topstitching and puckering. Adding buttons, buttonholes, and zippers. Using the Elastic and Steam tools for gathering and styling. How to Source Design Asset.
    Practical Task: Initial assessment preparation for making a complete 2D pattern and put it to 3D avatar for digital sample.
  6. Advanced Patternmaking & Slopers:
    Learning Objectives: Develop and adapt basic pattern blocks (Slopers) for new designs.
    Topics: Working with modular configurators. Tracing patterns from images or imported PDF files. Dart manipulation and creating pleats and gathers.
    Practical Task: Import a basic bodice Sloper and manipulate the darts to create a more complex top.
  7. Creating a Full Outfit: Top & Pants:
    Learning Objectives: Synthesize learned skills to create a coordinated look.
    Topics: Creating a multi-part garment (e.g., a jacket). Layering garments and managing layers. Creating a pair of pants from scratch.
    Practical Task: Design and create a jacket and a pair of pants, and layer them with your previous T-shirt.
  8. Fit & Grading:
    Learning Objectives: Understand how to refine fit and preparepatterns for production.
    Topics: Using the Edit Pattern tool to adjust fit. Analyzing fit using the Pressure Map and Strain Map tools. Basic grading: understanding how to create different sizes.
    Practical Task: Use the fitting tools to perfect the fit of yourpants. Practice a simple grading exercise for two different sizes.
  9. Trims, Hardware, and Accessories:
    Learning Objectives: Add a higher level of detail with trims andhardware.
    Topics: Adding custom trims, buckles, and laces. Attaching hardware from the library. Creating and attaching accessories like bags or hats.
    Practical Task: Add a belt with a buckle to your pants and acustom trim to your jacket.
  10. Digital Presentation Prep:
    Learning Objectives: Prepare a scene for high-qualityrendering.
    Topics: Setting up the 3D environment (lighting,backgrounds). Understanding camera angles and perspectives. Introduction to render properties (mesh, particledistance).
    Practical Task: Set up a studio-style environment foryour full outfit.
  11. Rendering & Visualization:
    Learning Objectives: Create photo-realistic imagesof your designs.
    Topics: Understanding the render window. Adjusting render settings for quality and speed. Rendering still images with different backgrounds and poses.
    Practical Task: Render at least three high-resolutionimages of your outfit from different angles.
  12. Animation Basics:
    Learning Objectives: Bring your garment to life with basic animations.
    Topics: Introduction to the Animation window. Creating a simple turntable animation. Exporting a video of your design.
    Practical Task: Create a 360-degree turntable videoof your complete outfit.
  13. Project Brief – Final Portfolio Piece:
    Learning Objectives: Define the scope of the final project andbegin the design process.
    Topics: Review of the project requirements. Brainstorming and mood board creation. Sketching and translating a 2D sketch into a 3D concept.
    Practical Task: Begin the final project by creating a mood boardand a concept sketch. Import the sketch into CLO 3D to tracepatterns.
  14. Final Project – Pattern &Construction:
    Learning Objectives: Develop and construct the complex patterns for the final project.
    Topics: Utilizing all previously learned patternmaking and sewing skills. Troubleshooting complex garment construction. Refining the fit and silhouette.
    Practical Task: Construct and simulate the garment for your finalproject.
  15. Final Project – Texture & Detailing
    Learning Objectives: Apply advanced texturing and detailing to the final garment.
    Topics: Creating custom textures (e.g., using Photoshop). Advanced use of topstitching and trims. Adding intricate details like shirring, smocking, or piping.
    Practical Task: Texture and detail the final garment.Ensure all trims and hardware are in place.
  16. Final Project – Presentation & Rendering
    Learning Objectives: Create high-quality rendered images and animations for the final presentation.
    Topics: Optimizing render settings for a professional look. Creating a custom background or environment. Exporting a series of hero shots and a short animation.
    Practical Task: Create a minimum of 5 final high- resolution rendered images and one short animation for your final project.
  17. Final Project Review & Submission:
    Learning Objectives: Present and receive feedback on the final project.
    Topics: Course wrap-up and career opportunities in digital fashion. Strategies for building a professional portfolio.
    Practical Task: Submit the final project, which includes: A CLO 3D project file with the complete garment. A portfolio of at least 5 rendered images. A short animation video. A brief statement of design intent and process.
  18. Certification: Certificate Distribution

3d virtual sampling

Required before Starting this Course

Academic Qualification: Bachelor’s/Master’s
Academic Qualifications Backgrounds Photocopy and
National ID / Birth Certificate photocopy

Duration: 4 Months
Total Class – 18+
(3 hours a Day, 1 Days in a Week)

☞For admission and any Information, Please Contact our Address;
BGMI, House 04, Road 12, Sector 06, Uttara, Dhaka,
or Additional Information Please call us: Phone: 58957295, Mobile: +880 1911-562677

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